“The Gaming Trifecta: Understanding the Exclusion of Female Video Game Protagonists”
by Kathryn Asay | Xchanges 13.2, Fall 2018
Methods
In order to compile data and conduct research, I’ve employed a content analysis approach by combining empirical data and factual evidence retrieved from scholarly articles, websites, interviews, and social media platforms. Evidence was drawn from game developers and gamers alike in order to understand the three points of the gaming trifecta (gamers, developers, and financial factors) from all perspectives. I have also collected data about each of the Assassin’s Creed video games (from the main franchise and select spin-off games) in order to introduce statistics about male-led games, female-led games, and optional or limited protagonist games within the franchise. To obtain a complete record, I have acquired every main franchise game available, played them all to collect data about the different protagonists in each game, and collected data from official game web pages and articles that correlate with my research topic. The following section is a compilation of my data and findings.
